Difference between revisions of "Vertically invert a surface in SDL"
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Line 8: | Line 8: | ||
Uint8 *a, *b; | Uint8 *a, *b; | ||
Uint16 pitch; | Uint16 pitch; | ||
+ | |||
+ | if( SDL_MUSTLOCK(surface) ) { | ||
+ | if( SDL_LockSurface(surface) ) { | ||
+ | return -2; | ||
+ | } | ||
+ | } | ||
pitch = surface->pitch * sizeof(Uint8); | pitch = surface->pitch * sizeof(Uint8); | ||
Line 20: | Line 26: | ||
a = (Uint8*)surface->pixels; | a = (Uint8*)surface->pixels; | ||
b = a + pitch * (surface->h - 1); | b = a + pitch * (surface->h - 1); | ||
+ | |||
while( a < b ) { | while( a < b ) { | ||
+ | /* memcpy(dest, src, len) */ | ||
memcpy(line, b, pitch); | memcpy(line, b, pitch); | ||
memcpy(b, a, pitch); | memcpy(b, a, pitch); | ||
Line 31: | Line 39: | ||
free(line); | free(line); | ||
+ | |||
+ | if( SDL_MUSTLOCK(surface) ) { | ||
+ | SDL_UnlockSurface(surface); | ||
+ | } | ||
return 1; | return 1; | ||
} | } | ||
</nowiki> | </nowiki> |
Revision as of 17:52, 30 May 2005
This code flips an SDL_Surface
upside-down by using a buffer the size of one line of the image to swap the first and last successively until the middle is reached.
int invert_surface_vertical(SDL_Surface *surface) { /* buffer big enough for one line of this image */ Uint8 *line; Uint8 *a, *b; Uint16 pitch; if( SDL_MUSTLOCK(surface) ) { if( SDL_LockSurface(surface) ) { return -2; } } pitch = surface->pitch * sizeof(Uint8); line = (Uint8*)malloc(pitch); if( line == NULL ) return -1; /* let us begin swapping the first and last lines of an ever-narrowing area of the image */ a = (Uint8*)surface->pixels; b = a + pitch * (surface->h - 1); while( a < b ) { /* memcpy(dest, src, len) */ memcpy(line, b, pitch); memcpy(b, a, pitch); memcpy(a, line, pitch); a += pitch; b -= pitch; } free(line); if( SDL_MUSTLOCK(surface) ) { SDL_UnlockSurface(surface); } return 1; }