Vertically invert a surface in SDL
Revision as of 17:20, 30 May 2005 by 64.134.50.170 (talk)
This code flips an SDL_Surface upside-down by using a buffer the size of one line of the image to swap the first and last successively until the middle is reached.
int invert_surface_vertical(SDL_Surface *surface)
{
/* buffer big enough for one line of this image */
Uint8 *line;
Uint8 *a, *b;
Uint16 pitch;
pitch = surface->pitch * sizeof(Uint8);
line = (Uint8*)malloc(pitch);
if( line == NULL )
return -1;
/* let us begin swapping the first and last lines
of an ever-narrowing area of the image */
a = (Uint8*)surface->pixels;
b = a + pitch * (surface->h - 1);
while( a < b ) {
memcpy(line, b, pitch);
memcpy(b, a, pitch);
memcpy(a, line, pitch);
a += pitch;
b -= pitch;
}
free(line);
return 1;
}