Vertically invert a surface in SDL
Revision as of 02:56, 1 June 2005 by 64.134.50.170 (talk)
This code flips an SDL_Surface upside-down by using a buffer the size of one line of the image to swap the first and last successively until the middle is reached.
int invert_surface_vertical(SDL_Surface *surface)
{
/* buffer big enough for one line of this image */
Uint8 *line;
Uint8 *a, *b;
Uint16 pitch;
if( SDL_MUSTLOCK(surface) ) {
if( SDL_LockSurface(surface) < 0 ) {
return -2;
}
}
pitch = surface->pitch * sizeof(Uint8);
line = (Uint8*)malloc(pitch);
if( line == NULL )
return -1;
/* let us begin swapping the first and last lines
of an ever-narrowing area of the image */
a = (Uint8*)surface->pixels;
b = a + pitch * (surface->h - 1);
while( a < b ) {
/* memcpy(dest, src, len) */
memcpy(line, b, pitch);
memcpy(b, a, pitch);
memcpy(a, line, pitch);
a += pitch;
b -= pitch;
}
free(line);
if( SDL_MUSTLOCK(surface) ) {
SDL_UnlockSurface(surface);
}
return 0;
}
Here's another one that does one fewer memcpy per two rows, but then must do a large memmove near the end. This one I believe would be less computationally intensive. And, of course, I haven't tested this code in SDL yet.
#define SDL_LOCKIFMUST(s) (SDL_MUSTLOCK(s) ? SDL_LockSurface(s) : 0)
#define SDL_UNLOCKIFMUST(s) { if(SDL_MUSTLOCK(s)) SDL_UnlockSurface(s); }
int invert_surface_vertical(SDL_Surface *surface)
{
Uint8 *t;
register Uint8 *a, *b;
Uint8 *last;
register Uint16 pitch;
if( SDL_LOCKIFMUST(surface) < 0 )
return -2;
/* do nothing unless at least two lines */
if(surface->h < 2) {
SDL_UNLOCKIFMUST(surface);
return 0;
}
/* get a place to store a line */
pitch = surface->pitch;
t = (Uint8*)malloc(pitch);
if(t == NULL) {
SDL_UNLOCKIFMUST(surface);
return -2;
}
/* get first line; it's about to be trampled */
memcpy(t,surface->pixels,pitch);
/* now, shuffle the rest so it's almost correct */
a = (Uint8*)surface->pixels;
last = a + pitch * (surface->h - 1);
b = last;
while(a < b) {
memcpy(a,b,pitch);
a += pitch;
memcpy(b,a,pitch);
b -= pitch;
}
/* in this shuffled state, the bottom slice is too far down */
memmove( b, b+pitch, last-b );
/* now we can put back that first row--in the last place */
memcpy(last,t,pitch);
/* everything is in the right place; close up. */
free(t);
SDL_UNLOCKIFMUST(surface);
return 0;
}